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Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.

Gee, J. P. (2007). Learning and games. The John D. and Catherine T. Macarthur Foundation Series on Digital Media and Learning, , 21-40.

Miracle Piano, and the Nintendo-based Music Learning System
http://en.wikipedia.org/wiki/Miracle_Piano

Author talks about the difference between simulation and non-simulation games. He also talks about incorporating simulation games into classrooms.
Game design from the instructionist and constructionist's views.
Analysis on bringing games into classroom.
This essay discussed the proposed benefits of using games as cognitive tools.
The links below are the ones that I found helpful in the research from the two sites mentioned in the nytimes article.

Happy Neuron - Games for Cognitive Enhancement

Free Music Training Games: http://ababasoft.com/music/


DerekLomas
DerekLomas
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